Tuesday, 30 March 2021
Keep it simple
So KISS' meaning is that the solution to a problem should be simple and that the expertise and tools needed to solve the problem should be simple as well. Simplification makes the world easier to understand. A problem needs to be broken down in simple parts that everybody can understand, then a solution must be made to fix the problem as simple as possible. When tools are needed in the solution, those need to be simple as well. Of course simple means within your area of expertise, you ought to be knowing what you do.
Overly complex solutions indicate that the problem was not thoroughly investigated or not completely understood.
Within software development I have seen a lot of non-KISS-compliant problems and solutions. Too many classes depending on each other, versioning of API's gone wrong, overly complex build pipelines and very interesting workflows to say the least.
We humans have a knack to make things overly complicated. Because some things can be done complicated, it is not a must to make them complicated. Only use what is needed and keep it as simple and clean as possible. If you don't do it for the ones after you, just do it so it makes sense if you look into your solution a year from now.
Tuesday, 23 March 2021
There can be only one
- The senior product owner: A senior product owner could be someone with a lot of experience and is therefore a senior. But in this implementation that is not the case. The role of SPO is a hierarchical position above the PO, which means the PO is not solely responsible for the product anymore. As an effect, the PO will not feel responsible and will loose focus, decreasing team performance.
- The product owner team: make multiple people PO and thus responsible for prioritisation of the backlog. There will never be consensus and the POs will be played against each other. This leads to reducing focus and therefore low performance.
- The product owner support team: Take one PO, and put people with the PO in a separate team to do the refinement, estimation, slicing and prioritisation. The PO is suddenly in two teams and the team gathering information about the stories is not the team implementing the change, which will reduce effectiveness.
- The product owner by proxy: in this scenario a PO is not dedicated to the team thus appointing someone else as a replacement. The latter will never have the responsibility of a real PO and can never make hard decisions. In this case the PO by proxy sometimes just doesn't know what to do and will therefor delay development and speed.
Tuesday, 16 March 2021
Learn to say "No" and become predictable
People in general don't like surprises. When they are being surprised there is a very basic human emotion: "fight or flight" and a shot of adrenaline. When it turns out the surprise is for the better we can enjoy the adrenaline. But when it is a bad surprise we get angry or sad. So if you want to surprise somebody, make sure it's a good surprise.
As a Scrum team we have the ability to surprise once in a while at the Sprint Review. But stakeholders don't like surprises anymore then anyone else. So we should try to be predictable as a team and minimize surprise.
A Scrum team typically calculates the amount of work they can do in a Sprint. They use Story Points, T-shirt sizes or even apples to make predictions and to achieve the Sprint Goal. At the Sprint Review all the work that has been done is officially revealed. And if the team did well they deliver what was predicted. A lot of times teams are measured by the work they have done in an absolute measurement, like counting total amount of Story Points delivered.
And as Peter Drucker stated, when we measure something we improve on it. So if we measure Story Point, they will increase. This makes me wonder: "Does the amount of work done increases as well?"The answer is most probably: "perhaps". So how can we improve this measurement? Well it seems that our stakeholders are interested in the work done and they don't like surprises. So let's improve on the measurement, let's measure predictability. When we have calculated the total amount of Story Points done we should divide the predicted amount of Story Points by it and multiply with 100. This number tells us if we surprised our stakeholders and is a measurement about how good we are able to plan in percentages.
Predictability = Estimated SP / Delivered SP * 100
When we now how predictable we are we can try to improve. Improvement on predictability can be done in a couple of ways and we will focus on one for now.
You can improve on predictability by making better promises. Better promises are made by getting more focus. Focus is gained by saying "No" to everything that is not part of the current focus. A ballpark estimate is that a good Product Owner will say no to up to 80% of the change requests. The PO always has two options when a new request is made: yes (20%) or no (80%). Of the 80% no's at least half will not even show up on the backlog and end in the bin.
We need to make choices to increase our performance. This means that we need to have the courage to say "No" in order to be able to focus, perform and deliver on the things we say "Yes" to. In Scrum there is only one person responsible for changes that are made to the product and that is the Product Owner and the Product Owner alone. There is no committee overseeing PO's, there can be no manager pushing changes to the Product Owner (he can make request of course just as any other stakeholder). A Product Owner is solely responsible for the product. As a team we should help the Product Owner in making these hard decisions and stand the Product Owner.
In summary we need to say "No" more often to increase focus on the goals we want to achieve. Resulting in more predictability and happier stakeholders.
Tuesday, 9 March 2021
Planning in Scrum: story points and planning poker (2/2)
This is the second article about Planning in Scrum
Scrum
What does Scrum teaches us about planning? To be precise, nothing. The only thing Scrum demands is that you plan. There is a timebox in Scrum that dictates that you plan, the timebox is about 5% of the sprints hours. So for a sprint of a month, you should take a day to plan, for a sprint of a week you should take two hours.
In this timebox, there are three activities. At first the value of the sprint is determined. What value will be added this sprint, what will be our sprint goal? Then the work that needs to be done to achieve that goal is gathered. The last activity is to determine how the work is done.
To be honest, I rarely experience teams that do all three. But one of the most important things here is that in Scrum it is mandatory that you plan.
Story Points
Empirical
Planning Poker
In most Planning Poker sets there is a 0, a coffee and a question mark. Get rid of those. There is no work that is worth 0 SP; it would mean the work is already done and shouldn't even be considered to be taken up in a Sprint. The coffee is for indication of a break; still communication in a group can be done with our mouths and it works much better. The same goes for the questions mark; if you have a question, just ask.
Conclusion
Tuesday, 2 March 2021
Planning in Scrum: planning and variance (1/2)
This article is one of two about Planning in Scrum
We humans really suck at planning. We can plan simple things pretty accurate: cleaning the house, food preparation, repetitive labor. Planning improves if we do the same or similar tasks often. We learn it by doing. But for the rest? Planning of anything that isn't simple is hard.
One of the things that surprises me is that we don't get taught planning in school. In high school teachers assume the students can plan, but it has never been taught in primary school. And it doesn't improve after high school either. There is a general assumption that everybody can plan, although we all know we can't.
Planning
Planning is about three things, the first one is time, the second one is breakdown and the third one is order. When we talk about time we want to know how much time we need to complete the work. We can guestimate that vacuuming the living room will take approximately half an hour. But we also know that there can be a slight variance in time. Which means that all time estimations should carry a variance with them. We should say: "vacuuming the living room will take me half an hour plus or minus five minutes or between 25 and 35 minutes".
For bigger tasks we need to break them down in smaller task we can comprehend and plan. So if there is the task of vacuuming the entire house, we should break it up in vacuuming per room. Smaller tasks are easier to understand and guestimate.
Last but not least we need to take into account that there is an order in doing things. Vacuuming the attic, then the basement and then the living room doesn't sounds like a practical order. We must reorder to optimize our work plan. All in all planning is more then just a time estimate and even that is worthless without knowing the variance.